Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
621. Zealot gank setup for 2 man team - in Ships and Modules [original thread]
Edited by: Litus Arowar on 07/04/2006 12:57:56 why is your tackler a vengeance? just so it can run those warp scramblers? its survivability is only slightly better than a malediction (yeah, the resistences are a decent bonus, but that's it) t...
- by Litus Arowar - at 2006.04.07 12:55:00
|
622. Armour Plates? wtf? - in Ships and Modules [original thread]
for an extreme example, consider the 1050 bonus HP of 400mm plates, and consider that the crow/claw (popular inties) have 273/430 armour HP by default... on the crow, the 400mm plate gives you almost 5x your normal hitpoints, while on a claw it's ...
- by Litus Arowar - at 2006.04.06 22:11:00
|
623. Vengeance - what is it for exactly? - in Ships and Modules [original thread]
Originally by: Elve Sorrow Name: Vengeance Hull: Punisher Class Role: Assault Ship The Vengeance represents the latest in Kingdoms's ongoing mission to merge fuzzy kittens with small gerbils through Caldari tech, molding the two int...
- by Litus Arowar - at 2006.04.06 21:23:00
|
624. Vengeance - what is it for exactly? - in Ships and Modules [original thread]
currently the best use for a vengeance is as a down payment on a malediction... seriously, this ship has no redeeming qualities, and even though it's a 3-slot assault ship I'd gladly face one in my crusader... I can't imagine this thing outperfor...
- by Litus Arowar - at 2006.04.06 20:51:00
|
625. [RMR] Crusader and Armor Plates - in Ships and Modules [original thread]
Originally by: CheddarMan my current set up is: Hi: 4x Dual Light Pulse T2 (Scorch & MF Crystals ) Mids: 1 Named MWD 1 Warp Disruptor Lows: 1x CPR 2x Power Diognostics 1x Co-Pro This is my Fleet set up. If im tackling put Scorch. If ganki...
- by Litus Arowar - at 2006.03.31 04:50:00
|
626. WTF: Why use T2 guns??? [and a nice excel DB-soon(tm)] - in Ships and Modules [original thread]
Originally by: velocoraptor ...As T2 guns can only do 8% (or 10% but nobody will train that i think)... hehehe, that's a bit of an assumption... I have about 12.75 million sps, and I have advanced weapon upgrades, small pulse laser spe...
- by Litus Arowar - at 2006.03.30 12:06:00
|
627. What's wrong with Damage Control Systems? - in Ships and Modules [original thread]
after reading this thread I'm considering this for inty combat... i've had times when I wonder wether to fit a CPR, a nano, or an adaptive nano (IE: cheap low slot module) and I never would have considered a damage control... considering I fly the...
- by Litus Arowar - at 2006.03.29 19:56:00
|
628. Matters MINMATER - in Ships and Modules [original thread]
there's a thread at the top of the page which can help you kit out the stabber, though I figure it's probably using mostly tech2/named gear... still, for most of the setups tech 1 will fit with minor adjustments I don't fly minmatar, I just didn'...
- by Litus Arowar - at 2006.03.29 18:40:00
|
629. [RMR] Gallente Navy Comet - Patrol design - in Ships and Modules [original thread]
Edited by: Litus Arowar on 29/03/2006 15:20:46 I'm gonna go off on a bit of a tangent, because I'd preffer it if this thread wasn't a flame fest, and it really gets on my nerve when people think the setup they're seeing everywhere is the one t...
- by Litus Arowar - at 2006.03.29 15:16:00
|
630. stiletto bpo - in Price Checks [original thread]
are you even selling it or just wasting peoples' time?
- by Litus Arowar - at 2006.03.03 21:04:00
|
631. i miss dual-drive 8( - in Ships and Modules [original thread]
no one actually misses this right? this is just nostalgia? I mean I hope you don't actually wanna see things like this in the game again... or perhaps you've never flown a 2-slot interceptor
- by Litus Arowar - at 2006.03.03 13:10:00
|
632. Tech2 Ships, price-rant - in Ships and Modules [original thread]
what a stupid discussion... yes they're pricey, but they're not necessary... even interceptors and AFs have inflated prices it's a dynamic marketplace, that's all... perhaps seeding some BPCs from rats at a really low chance would make you guys ...
- by Litus Arowar - at 2006.02.18 00:58:00
|
633. [RMR] PvP setup for Retribution - in Ships and Modules [original thread]
what's the point of that? it costs you hundreds of millions if you get podded, which might not be likely but there's always a chance... you gain a slight speed advantage, but are still only going about 600m/s, which is hardly an impressive speed ...
- by Litus Arowar - at 2006.02.16 00:11:00
|
634. [RMR] Crusader and Armor Plates - in Ships and Modules [original thread]
since no one's posting, and it's been awhile, here's a setup I like 4xGatling Pulse Laser II 1xMWDII 1xFleeting Web (90%) 2xHSII 2xCPR (might need named here) you do need good cap skills, and even at relatively high levels your caps won't be sta...
- by Litus Arowar - at 2006.02.15 23:40:00
|
635. Idea for new ship: Assault Interceptor - in Ships and Modules [original thread]
I fly only small ships and haven't even mastered the amarr side of things after 6 mill sp... I'd imagine a 2-month old character can't even use tech 2 weapons on his inties, and certainly can't fly several races of inties while I too want a bette...
- by Litus Arowar - at 2005.09.21 15:35:00
|
636. MWD, looks bad on paper, where's the benefit? - in Ships and Modules [original thread]
I use an AB on my NPC hunting frigates (even my crusader), and I'd never fly straight at an enemy... with a MWD on, going straight at a cruiser, and perhaps even a BS, you'd get a couple of wrecking hits right off the bat, which could mean certain...
- by Litus Arowar - at 2005.09.15 21:46:00
|
637. Upcoming revers engineering/redesign stuff. - in Ships and Modules [original thread]
I'd take a crusader, strip off some shields, boost the cap recharge, and replace the -10% cap use on guns per level with a +5% velocity per level... if I could get that baby down to 1,000,000 mass exactly, give it a speed bonus, and somehow maint...
- by Litus Arowar - at 2005.09.15 12:40:00
|
638. A dicussion regarding the MK2 changes and what makes a ship useful - in Ships and Modules [original thread]
while I agree with your general point I think you're forgetting one of the major changes... frigates (tech one frigates) gaining the ability to do full tackles... 3 slots on cheap frigates mean that interceptors will become somewhat less special a...
- by Litus Arowar - at 2005.09.15 12:02:00
|
639. PWNER T2 BS TURRET - in Ships and Modules [original thread]
I wanna be last
- by Litus Arowar - at 2005.09.07 22:03:00
|
640. Anti-inty Crow - in Ships and Modules [original thread]
the reason they're listing the setups using dual webs is simple... your crow will be going at 531m/s which drops to 53m/s when 90% webbed... your target will be going at between 3400 and 5000m/s, which drops to 340-500m/s single webbed, and 34-50m...
- by Litus Arowar - at 2005.09.06 19:26:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |